SOFTWARE DEVELOPER • BUILDER
I build things that
shouldn't be this complicated.
I design and build software across backend systems, AI tooling, developer infrastructure, and experimental products — turning ambitious ideas into reliable, working systems.
About Me
Engineering systems with clarity & purpose.
I'm a software developer who enjoys taking ideas apart, understanding how they work, and building them from the ground up. My work spans backend engineering, AI tooling, developer productivity, and systems development.
I like working close to the core of a product — designing APIs, structuring databases, integrating local AI models, building automation, and figuring out how different pieces of a system fit together. I'm equally interested in making things reliable under the hood and creating interfaces that feel simple on the surface.
Technical Skills
Core stack, frameworks & tooling.
Backend & APIs
Frontend & UI
AI / ML & LLMs
Desktop & Simulation
Tools & Infrastructure
Featured Engineering
Major Work.
Core platforms, backend architectures, AI tooling, and safety intelligence systems built for performance and real-world utility.
DevSync
A real-time workspace synchronization platform designed to eliminate the friction of repeatedly pushing and pulling code while collaborating across multiple devices.
- Continuous local folder watching and diff tracking via Watchdog
- Real-time bidirectional WebSocket syncing with chunked streaming
- PostgreSQL-backed structured state for workspaces and device pairing
- Verified successfully across independent PCs using Cloudflare Tunnel
Levi
A private, local-first Windows AI companion and deterministic project-management core powered by a local llama.cpp server. Runs completely offline without cloud API keys.
- Local chat inference through an OpenAI-compatible llama.cpp server
- Project generator with design, implementation, preflight validation, and repair
- Guarded Companion Mode for session-permissioned desktop, window, and app control
- Local screen capture, OCR (`screen read`), and on-screen QA (`screen ask`)
- Structured project state with SQLite-backed deterministic persistence
CodeLens AI
A developer-first code understanding and repository analysis layer that sits on top of any codebase to explain logic, suggest architectural improvements, and accelerate developer workflows.
- Instant repository code explanation and deep structural breakdowns
- Sub-second inference leveraging Groq API LPU infrastructure
- Context-aware suggestions for refactoring, debugging, and optimizations
- Interactive web workbench designed for fast developer navigation
SAFAR • Smart Automotive Framework for Accident Reduction
An India-focused, retrofittable road-safety intelligence and driver-assistance prototype engineered in Python using CARLA 0.9.15 for high-fidelity simulation.
- 2D YOLO visual perception for vehicles, pedestrians, two-wheelers, and static obstacles
- Resolution-independent trapezoidal ego-corridor geometry and spatial motion filtering
- 5-state temporal hysteresis confirmation (Candidate → Confirmed → Hazard) to prevent false alerts
- Graduated throttle reduction, controlled braking, and emergency collision avoidance
- Explored road-hazard intelligence with pothole detection and GPS mapping
Creative, Games & Experiments
Passion & Fun Projects.
Game simulations, Discord community bots, interactive mechanics, and creative side builds.
Chronopolis
A pixel-art detective simulation game featuring an explorable city map, dynamic NPC questioning flow, witness statement analysis, clue tracking, and an interactive in-game detective notebook.
- Explorable 2D pixel city environment with custom collision maps
- Interactive detective notebook UI for recording clues and suspect profiles
- Branching dialogue and NPC interrogation mechanics
- Backend-ready simulation state management
Yap Wars
An interactive Discord multiplayer mini-game where users face off in themed roast battles with timed rounds, anonymous crowd voting, AI-assisted content moderation, and competitive leaderboards.
- Timed 1v1 roast battle matchmaking and round-based faceoffs
- Anonymous server audience voting and real-time score tallying
- AI-assisted moderation to keep competition creative and rule-abiding
- Gamified progression system with XP, custom achievements, and server ranks
Lurker
A production-ready Discord member chatbot built with Node.js and Groq (Llama 3.3 70B). Behaves organically like a real human server member instead of a rigid command bot.
- Ambient conversation scoring engine to speak naturally without being pinged
- Dynamic time-based moods: Chill, Gremlin, Delusional Confidence, and Philosopher
- Persistent SQLite memory for member nicknames, lore, inside jokes, and running memes
- Autonomous idle channel revival system after periods of inactivity
Bloodies vs Baddies
A top-down Wild West zombie survival game built with Unity, featuring modular enemy AI behaviors, wave-based combat scaling, and handcrafted tile-based world design.
- Modular enemy AI with state-driven chasing, flanking, and attack behaviors
- Intense wave-based survival mechanics with scaling horde difficulty
- Handcrafted Wild West frontier environments designed using Tiled
- Responsive top-down shooting, weapon switching, and movement physics
GitHub Stats
Public activity, pulled from GitHub.
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Freelance • Engineering • Collaboration
Let's build something exceptional.
Need a modern website, a full-stack web application, high-throughput backend APIs, or custom automation pipelines? I'm available for freelance development, contract builds, and engineering roles.